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By the time you've gone through this tutorial, you'll know how to place units and groups, how to compose groups from scratch, how to place and program waypoints, and how to link event triggers to waypoints. Of course, elements had to be updated and certain liberties taken, but in the end I came up with something that I was pretty happy with and at the same time learned a few neat tricks about the mission editor that I'd like to pass on to you, the gentle reader. What I found out was that the OFP mission editor is a very powerful tool that comes with really lousy documentation.Īfter doing the research for my article on the destruction of the Gorgopotamos rail bridge by SOE and Greek resistance forces in 1942, I finally had the story I needed to try a full-blown OFP mission.
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I poked around a bit at some of the OFP editing websites and was overwhelmed with all the scripting you can do in addition to the basic stuff that the interface allows for. Also, you can go into 'Preview' mode and test drive your mission at any point. For one thing, it comes with an interface that's pretty easy to figure out. It should have dramatic tension, crises popping up here and there, and an exciting climax (never can have enough of those, can't we?).Īt the same time, I've always been intrigued with the mission editor in Operation Flashpoint. I guess part of the problem is my lack of vision, of putting together an exciting story because that's what a well-designed mission should be. For most simulations, I open up its mission editor and stare blankly at the interface with no idea of how to conjure up something that I, let alone anyone else, would find remotely interesting to play. Īnd official recognition from EA in one of their battlecast primetime episodes for CnCTV.IntroductionI must admit that I've never had much patience with mission editors. Staff Interviews or Previews have taken place for, and. Special forces units including Green Berets, Heavy Snipers, and Delta Force operatives.Ĭold War Crisis has a number of magazine articles written about it, in particular being shown in GameStar Magazine, PCGames Magazine, PCAction Magazine, as well as coverage on various gaming websites, such as GameSpy, Macologist and.F-117A Nighthawk Stealth Fighter strike, F-4 Phantom II Wild Weasel Attack Aircraft, F-111 Aardvark Attack Aircraft, EF-111 Raven Electronic Warfare Aircraft and A-10 Thunderbolt II Ground Attack Aircraft.AH-1 Cobra and AH-64 Apache Attack Helicopters, UH-60 Blackhawk and CH-47 Chinook Transport Helicopter.B-1B Lancer carpet bomb strike and B-52 Stratofortress cruise missile strike.F-15 Eagle and F-16 Fighting Falcon Fighter Aircraft.M1A1 Abrams, M60 Patton Main Battle Tanks and M2 Bradley Infantry Fighting Vehicle (IFV), as well as Hummer transports and M113 APCs.Units - American team has an advantage in airpower and specialized units compared to the Soviet team. Special forces units including Spetsnaz operatives and anti-materiel operatives.BMD-1 airborne infantry fighting vehicle which can be parachuted from aircraft.Mi-24 Hind helicopter gunship, Mi-8 transport helicopter, and Mi-26 heavy lift helicopter.Tu-95 bomber, and the Tu-160 supersonic bomber strikes.MiG-29 Fulcrum Su-27 flanker air superiority fighters and Su-25 ground attack aircraft and the MiG-25 interceptor in a reconnaissance role.T-80 and T-72 Main Battle Tanks and their variants, as well as the BMP-2 and various other armored vehicles.
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